For hospitals, it impacts the chances of a patient getting an infection. Two doors, one outside and one into a room with the crafting stations they use most. "A dining room" is defined as "room with a table". Dining room Rec room Prison cell/Prison barracks Since the bedroom can be assigned to individual colonists, the mood buff for the bedroom is permanent. These are automatically-defined values that passively affect the behaviors and potentially the mood of characters in the room. ![]() Impressive rooms give your colonists a high mood buff, which can prevent a breakdown in tough situations.
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